The twin AC20s of the stock loadout are good, but it can also boat missiles. initiative) you're interested in. If I may ask, what's the deal with "machine guns for headshots"? The problem with sniper mechs in this weight class is that they occupy a space you could fill with something more versatile, and there isn't enough armor to keep this mech alive long enough to get the payoff from the sniper routine. Put whatever the hell you want on it, it has the tonnage and the hardpoints. Close. Press J to jump to the feed. Called shot on the head and if either cannon hits you get a full mech. An initiative phase 0 especially would have made JUGGERNAUT useful all the way to assaults. BattleTech made me think about positioning in a big way, as your mechs have a limited firing arc and every weapon has its own minimum, optimal, and maximum firing distances. The shop interface The art of managing a mech lance isn't just about fighting - it's about knowing where to shop for the best mechs. You either go balls deep or not at all. The sensor lock option means the short range weaponry isn't so bad. Posted by 9 days ago. I made a highlander with a ac20+20dmg and 4xsrm6's+4dmg. Jenner is a very good scout. Stock is actually pretty good too. Urbie also deserves a mention for being the only light that can carry an AC20 or a Gauss rifle. Especially with mobile mechs. Excellent list. Centurion 9A is also really good. King Crab. This video is going to go through what mechs are the best in each in class in the new Battletech game. An unofficial expansion to the BATTLETECH game based on 3025-3057 lore that includes tons of additional 'Mechs, vehicles, lore distinct factions using lore correct lances, more varied shops, and all while preserving vanilla balance and gameplay.Commander's Edition is all of that and more, entirely new refined gameplay and gameplay layers. There is a reason they call it the poor man's Atlas. For the Melee Mech with tons of support weapons, this combination offers the best benefits. It can use the PPC at range while it closes, or to help carve a hole into an opponent’s armor, and then exploit that with its many other weapons. Feb 8, 2020 - Explore James Pollard's board "battletech and mecha", followed by 1488 people on Pinterest. Don't all weapons have the same likelihood of hitting the head with their first round? Pilot, a master tactician, with bulwark. Griffin is one of the best Medium Mechs. This video is from May. While not technically a Battletech game, an action game where you can customize battlemechs, power suits, tanks, and anti-grav vehicles with two different weapons and going stomping through random maps for cash to buy new mechs and weapons may have some overlapping interests. Sign-ups are available via the Comp Play tab in-game, but also head on over to the MWO Comp Discord to verify your roster and ensure you’re signed up for the many rewards this tournament has to offer. Press question mark to learn the rest of the keyboard shortcuts Thunderbolts are amazing but i would take an Orion over most catapults. A solid melee and three small arms hardpoints help with heat management. Avoiding disaster means paying attention to the details of a given encounter, and inevitably you're going to make a few costly mistakes along the way. The idea of a Panther with an LRM20 is mean. +1 initiative is AMAZING. However, the SL Higlander is my favorite, jumping gives it a nice defense boost and was the only mech I would put the spoiler gun on before I got this King Crab. Generally speaking you want the highest unused tonnage for the movement speed in the weight class (i.e. In secret Hanse Davion and Katrina Steiner sign the FedCom Accords, a secret pact to join the Federated Suns and Lyran Commonwealth. In the campaign my stalker can core everything with a single aimed to torso granted all the weapons are +++ on dmg or accuracy . Put whatever the hell you want on it, it has the tonnage and the hardpoints. How are people using the SDR-5V that it's not every bit as bad as the locusts? That AC/20 tears apart light and medium mechs when you first find one, and a good sniper can use it to cripple heads. Orion 1V is very much like a big Centurion. I actually changed the initiative of the dragon and quickdraws for that reason, for solo play. The … Finally assault. If you can find a pair of Gauss Rifles, then God help your enemies. Just wanted to know what are the overall best/worse mechs by weight category. I would not put the Battlemaster up so high. Even post story, it's still in my Lance as my scout. The brawler can handle hot running mechs to deliver more burst damage. And the Centurion is the best LRM boat for a long time. I'm going to get some hate for this, but the Cyclops Z deserves a spot on the list for no other reason than the battle computer being so good. Since you are always limited by the available mech cubicles, excess mechs must be stored or scrapped. Cyclops Z is the secret to making base defense and escort missions easy breezy. I've said this elsewhere: try putting six machine guns on a firestarter and getting the second tactics skill (called shot mastery). Best Mechs For Kurita DEST Company. Press question mark to learn the rest of the keyboard shortcuts. Firestarter is the best. Atlas is King. Stalker is a good contender. Stalker makes a better Laser or Missile boat. Finally someone answers what i want. Forget about table top balance, since HBS pretty much changed a lot of values here and there, and they added a thing called stability damage, which is loosely related from roll when a mech is taken more than 100 damage (20 from tabletop). With a clever and skilled pilot, this ‘Mech … A character in the first Battletech novel I read Initiation to War named Slug piloted one of these and really endeared it to me. Cookies help us deliver our Services. I run mine with full brawler setup, medium lasers and SRMs. Honorable mention to the 50-ton 4-move mediums, most of which are basically replaceable with each other. Possible medium mechs are Cicada-3C, Assassin, Vulcan, Phoenixhawk. Damn it xD. You can do an LRM boat, an SRM boat, an AC10 or 20, or a melee build. Here's my tier ranking broken down by weight class. I really enjoy my Thunderbolts: LL, PPC, and LRM 15 is a good all rounder for me and my 3x LL and 3x Flamer Thunderbolt is still in my mechbay too. BattleTech Mech-building tips. New comments cannot be posted and votes cannot be cast, More posts from the Battletechgame community. Within a tier, better mechs are on the left, worse on the right, but the differences are minor and often boil down to particular builds and lance preferences. My experience so far is that the smaller weapons spread their damage out and do less to kill the mech quickly, while the larger weapons will apply a large amount of damage to a smaller area, damaging the mech more quickly. The near total conversion includes thousands of new ’Mechs, a completely revised … BattleMaster – I love a ‘Mech that can wade in and dole out the damage. Shadow hawk 2D is probably the best medium. Side tangent, the design decision to only be able to drop 4 mechs of any tonnage on every mission really dumbs down the game. SRM isn't really needed. So hard to get and so good looking for just a C? I'm kinda meh about the kintaro. Also, is there a game where the Locust don't absolutely suck? Great mech that is. every mech is good in melee, just matters who you have piloting it, and what you're fighting. Griffin with LRM15, LL, and Flamers/ML's where fun and flexible. Each team is limited to 480 tons, must have 3 ‘Mechs from each class, and all weapons, tech, and ‘Mechs are allowed, including Hero ‘Mechs. The best medium mechs are tied between the shadow hawk and centurion. Free tonnage is no better than an Orion, and it moves one initiative phase later. Just more weapon hardpoints available to work with, especially since the Atlas has two of its four energy hardpoints located in the CT, and 3 of the 4 CT slots should always get used for a Gyro (+3 hit def gyro is amazing). I like the punch/speed of the Jenners, but I phased out lights before I got to use my LRM15+ 3x ML Panter... Made my own Yen-lo-wang centurion with AC20 and 2xML but had to phase it out when I ran into more long range turrets, LRM carriers, and heavier mechs with longer range weapons. A 5/8 movement mech can mount 5 JJs. The Grasshopper is one heavy most would still field even if they had four assault mechs. I'm debating adjusting some of the other mechs. And they should also have initiative based on movement speed instead of tonnage brackets. Atlas is King. Can't go wrong with a pair of LRM20s, also consider dual AC10s, or dual AC5 plus dual large lasers. Urbie with no ac20 is just complete heresy. King Crab with dual AC/20s makes collecting Mechs late game easy. Use it like a giant Firestarter. 7 7. Sure it would be smashed in a stand-up fight with any of the other ‘Mechs on this list, but that’s not what this guy was built for. Having to rely on lighter mechs for high grabity would prevent them from being obsolete late game. Jump jets and medium lasers plus either small lasers for raw damage, or machine guns for headshots, criticals, and heat management. Side tangent, the design decision to only be able to drop 4 mechs of any tonnage on every mission really dumbs down the game. An unofficial expansion to the BATTLETECH game based on 3025-3057 lore that includes tons of additional 'Mechs, vehicles, lore distinct factions using lore correct lances, more varied shops, and all while preserving vanilla balance and gameplay.Commander's Edition is all of that and more, entirely new refined gameplay and gameplay layers Drop the LRM for some armor to make a nice brawler, or go all in on long range weapons with a mix of AC5, LRM, and large lasers. Griffin with LRM15, LL, and the 4/6 assaults up too ’. Based on movement speed in the campaign my Stalker can core everything with a pair of Rifles. In melee, just matters who you have piloting it, it has the tonnage and the 4/6 assaults too. Idea of a panther with an LRM20 is mean pilot only applies to shooting dual AC5 plus dual large.! 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